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Where to put mods for ksp
Where to put mods for ksp




where to put mods for ksp
  1. #WHERE TO PUT MODS FOR KSP MOD#
  2. #WHERE TO PUT MODS FOR KSP PATCH#

#WHERE TO PUT MODS FOR KSP PATCH#

This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that the team’s focus is currently on KSP2 development, so bug fixing for the original game has slowed down significantly. Learn more in JPLRepo’s DevBlog - Drifting Along * Add UpgradePipeline support for PartModule renaming. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode. Players can now quicksave/reload or timewarp to reset part placement. * Improved rotating docking ports drift when rotating docking ports are left locked. Note: The drift issue can only be corrected when the robotic parts are set to locked mode. * Improved robotic parts drift when robotic parts are left locked.

#WHERE TO PUT MODS FOR KSP MOD#

* Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods. Good luck.Kerbal Space Program 1.12.3 is live! This small patch addressed drifting issues with robotic parts and rotating docking ports. but since we couldn’t find an expert anywhere around here, we’re handing them to Jeb. If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil. It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb.

where to put mods for ksp

DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build.

where to put mods for ksp

Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly.

where to put mods for ksp

Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real. Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time.






Where to put mods for ksp