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Silent hunter 4 jsgme
Silent hunter 4 jsgme





silent hunter 4 jsgme
  1. #SILENT HUNTER 4 JSGME INSTALL#
  2. #SILENT HUNTER 4 JSGME MOD#
  3. #SILENT HUNTER 4 JSGME UPDATE#
  4. #SILENT HUNTER 4 JSGME MODS#

There isn´t a reason to update this program, is kinda pointless.

#SILENT HUNTER 4 JSGME MOD#

Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod.

#SILENT HUNTER 4 JSGME MODS#

So the order in which you activate the mods is important. In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict.

silent hunter 4 jsgme

(The << symbol is to deactivate all the mods at once) NEVER ACTIVATE OR DEACTIVATE A MOD WITH THE GAME RUNNING!!!įor desactivate mods just select it in the list and press the < button. When you download a mod, make sure that the folders structure is like: Mod name/Media/etc etc.Ĭopy the Mod name folder to the MODS folder.Īfter installing some mods, open the program, the mods will appear in the Left side (the deactivated ones)Īnd you should send them to the Right side (the activated ones) by clicking a mod and then pressing the > button.Ĭlose the program, run the game and enjoy the mod. Spintires/MODS/Real Vehicle Names/Media/Classes - Meshes - etc etc In this MODS folder you should add the mods.įor example, the Real Vehicle Names mod will be like this: This program basically adds a folder called MODS to the root folder of the game, and a jsgme.exe file that is the enabler itself. (Of course this is for the players who unzipped the Media folder, and don't, use the origial media.zip)

#SILENT HUNTER 4 JSGME INSTALL#

Graphics: 512 MB DirectX® 9.To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game. Memory: 1 GB (Windows XP) / 2 GB (Windows Vista, Windows 7) (2 GB recommended) Processor: Intel® Core™2 Duo E4400 2 GHz / AMD Athlon™ 64 X2 4000+ 2.1 GHz or higher (Intel Core™2 Quad Q6600 2.4 GHz / AMD Athlon 64 X2 5200+ 2.6 GHz or higher recommended) OS: Windows® XP (Service Pack 3), Windows Vista® (Service Pack 2), Windows® 7 Thanks once again to the subsim team have a look HERE for instructions Sometimes the tonnage workaround doesnt work, but now you dont have to miss out on the ships tonnage not counting for your mission. It will then tell you that it cannot enable the real time and instead it will set it to "high", that's ok, click on itĬlose the task manager and return to the game

silent hunter 4 jsgme

The computer will ask if you want to do it, click yes. Go to "manage priority" and set it to "real time" Start the Windows task manager and go to the process listįind the OSI.exe process and right click on it When the game finishes loading and you are in the main menu go to the desktop using Alt+TAB Ship Capsize & Listing Effects 1.0_by vdr1981 Now here are the mods I used for the first Series up to Mare Nostrum and the installation order in JSGME: You will need JSGME to enable the mods that can me found here > Make sure you follow the TDW's Generic Patcher's notes and fix those bugs! Head over to the SubSim forums to read the 'how to' to get your fresh game install bug fixed and modded. # There are known issues with the steam version and some of the mods # Silent Hunter 5 Battle of the Atlantic will need to be purchased. It is recommended to buy a dvd box version however there are versions available from Uplay and Steam. I have been asked numerous times is this game free? what mods do I use, where can I find them? and what order should they be loaded.







Silent hunter 4 jsgme